ConquerorTwo-handed melee fighter: pure melee damage, no shields · 1100ms
The hardest-hitting melee fighter on the server. Two-handed only: no shield, no quarter. No warrior hits harder, though you trade the Guardian's staying power for that raw offense. Every hit also feeds a passive lifesteal (Bloodlust). The Anger gauge is yours alone: fill it by taking damage in combat, and when it peaks, cast transformation moves exclusive to Conquerors.
Healing: Knights heal with health potions. Unlock the Strong Health Potion at level 50 and the Great Health Potion at level 100 (your top potion). The Ultimate Healing rune is a cheap early heal you outgrow.
⚡ Limit Break: Take damage in combat to fill your Anger gauge; at full, transform for 90 seconds of supercharged melee and speed. Six escalating forms, each unlocked by mastering the one before:
First Beast → Hell Knight → Brave Soldier → Satan → Knightmare → Ascended Warrior
Fires once your gauge is full. The full toolkit lives in-game via !limithelp — !gauge, !moves, !autolimit, !level.
🩸 Bloodlust (passive): Always-on lifesteal, no spell required — 100% chance to leech health on every hit, scaling with your weapon's attack and weapon skill. Capped at 40%, rising to 50% on promotion. Doubles when you're below 50% HP, and stacks further during Blood Rage.
| Spell | Words |
|---|---|
| Berserk | exori |
| Fierce Berserk | exori gran |
| Whirlwind Throw | exori hur |
| Blood Rage | utito tempo |
| Charge | utani tempo hur |
| Haste | utani hur |
| Light Healing | exura |
| Eggsura | eggsura |
| Stay Away PROMOTED | exori gran mas mort |
GuardianArmored tank: shield, magical defenses, highest HP in the branch · 1300ms
The wall that holds the line. A Guardian wields one weapon and a shield, trading raw damage output for the highest HP pool in the Warrior branch and a suite of defensive spells. Any shield equipped also feeds a passive damage reflect. Challenge pulls every monster in a room onto you. Untouchable makes you briefly immune to all damage, while Bulwark deflects a large share of every hit and lashes attackers with a spinning sword. The slower you swing, the harder it is to bring you down.
Healing: Unlock the Strong Health Potion at level 50, the Great Health Potion at level 100, and the Ultimate Health Potion at level 130 — Guardians alone reach the strongest potion. The Ultimate Healing rune is a cheap early heal you outgrow.
🛡 Shield Reflect (passive): No spell required — any shield equipped gives incoming melee damage a chance to reflect back at the attacker. The reflected share scales with the shield's defense and your Shield skill, capped at 24% (31% on promotion); it triggers on every real hit (100% chance). Poison/fire/energy damage over time never triggers it — only real hits do. Bulwark is a separate spell on top of this.
| Spell | Words |
|---|---|
| Light Healing | exura |
| Berserk | exori |
| Groundshaker | exori mas |
| Whirlwind Throw | exori hur |
| Challenge | exeta res |
| Protector | utamo tempo |
| Untouchable | exori defendo |
| Bulwark | exori refero |
| Train Party | utito mas sio |
| Eggsura | eggsura |
| Grand Challenge PROMOTED | exeta gran res |
WardenHoly spear fighter: ranged divine attacks, damage reflection · 1300ms
A spear-and-shield fighter with a trick nobody else carries: Damage Reflection. The more hits you absorb in combat, the more comes back at the attacker, scaling with your level and building as the fight extends. Wardens are punishing to face at close range and bring strong group value with Protect Party.
⚡ Damage Reflection utamo mort reflects a share of incoming damage back at the attacker as physical damage, scaling with your level (level 100 ≈ 16%, level 200 ≈ 33%). Capped at 36%, rising to 56% on promotion. Decays about 2% every 7 seconds. Charges purchased at the Warden shop.
| Spell | Words |
|---|---|
| Ethereal Spear | exori con |
| Divine Missile | exori san |
| Divine Caldera | exevo mas san |
| Damage Reflection | utamo mort |
| Protect Party | utamo mas sio |
| Divine Healing | exura san |
| Ultimate Healing | exura vita |
| Haste | utani hur |
| Holy Death PROMOTED | exevo gran mas san |
HunterBow specialist: stealth, self-sufficient ammo, one of the fastest attackers · 900ms
Fast, self-sufficient, and able to melt into the scenery on command. Hunters conjure their own ammunition (arrows, bolts, explosive and piercing rounds) and carry strong healing. The signature move is Holy Camouflage: you take on the appearance of a nearby tree, blending into the terrain. Stay still to hold the disguise — moving, attacking, or taking any damage reveals you.
| Spell | Words |
|---|---|
| Divine Missile | exori san |
| Divine Wave | exori san hur |
| Divine Caldera | exevo mas san |
| Holy Camouflage | utana camo |
| Strong Haste | utani gran hur |
| Magic Shield | utamo vita |
| Divine Healing | exura san |
| Conjure Arrow / Bolt types | exevo con ... |
| Holy Paralyze PROMOTED | utana ani |
SorcererPure destruction: fire, energy, and death magic · 1500ms attack speed
Pure destruction. Fire, energy, and death: every offensive element, none of the support spells. Fragile HP, but the highest single-target and area damage output in the game. If something needs to die fast, hard, and from a distance, this is how that happens.
📚 Weapon: Spellbooks only. Sorcerers do not use wands or rods. Spellbooks equip in the right-hand slot, boost magic level, and may carry secondary stats (mana, speed, absorptions). They are the source of a Sorcerer’s passive combat power between spell casts.
| Spell | Words |
|---|---|
| Death Strike | exori mort |
| Flame Strike | exori flam |
| Energy Strike | exori vis |
| Ice Strike | exori frigo |
| Terra Strike | exori tera |
| Fire Wave | exevo flam hur |
| Energy Beam | exevo vis lux |
| Great Energy Beam | exevo gran vis lux |
| Rage of the Skies | exevo gran mas vis |
| Hells Core | exevo gran mas flam |
| Apocalypse | exevo mas lux |
| Energy Wave | exevo mort hur |
| Death Flames | exevo mas mort flam |
| Demonic Area PROMOTED | exevo mas mort |
DruidSummoner and healer: elementals, invisibility, party support · 1500ms
The most versatile mage. Summons fire, energy, or earth elementals that fight alongside you, their power scaling directly with your magic level. Can turn fully invisible, heal and support the party. No other class does this many different things at once.
🪝 Weapon: Rods. Druids wield rods, right-hand elemental weapons that fire ice, earth, fire, or death projectiles. All rod items in this server are named rods (items formerly called “wands” have been renamed). Rods deal fixed elemental damage and scale with magic level.
🏭 Element System:
• Bind to Fire, Energy, or Earth at a portal — 3 summon tiers per element, power scales with magic level
• Tier 3: Fire hits hardest · Energy self-heals · Earth taunts (Challenge)
• Portals: south of the temple (3-min cooldown) · Yalahar top-floor depot (5-min cooldown)
| Spell | Words |
|---|---|
| Ice Strike | exori frigo |
| Terra Strike | exori tera |
| Flame Strike | exori flam |
| Energy Strike | exori vis |
| Death Strike | exori mort |
| Ice Wave | exevo frigo hur |
| Terra Wave | exevo tera hur |
| Heal Friend | exura sio |
| Invisibility | utana vid |
| Cancel Invisibility | utana ina |
| Summon Creature | utevo res |
| Undead Legion | exana mas mort |
| Heal Party | utura mas sio |
| Enchant Party | utori mas sio |
| Wild Growth | exevo grav vita |
| Mass Mana | exura gran mas mana |
| Wrath of Nature | exevo gran mas tera |
| Eternal Winter | exevo gran mas frigo |
| Mass Healing PROMOTED | exura gran mas res |
| Heal Mana Friend PROMOTED | mana sio |