Four days, and your minimap learned the whole world, and what lives in it. Faqir hands out a proper challenge every day now, druids conjure their own runes again, and dying finally says something worth reading. Full breakdown below.
MONSTERS ON YOUR MINIMAP
- Your minimap now shows what lives where. Open it and the world is populated - creatures standing on the ground they actually spawn on, not a legend, not a list
- Zoom in and it tells you more. Zoom out and it keeps only what a place is known for, so a demon lair outranks the nearest rat nest
- Hover any of them for the name and how many
- A "Monsters" button on the minimap turns the whole thing off if you would rather find out the hard way
- Nothing to install and nothing to learn. Launch the client and it is there
- Your minimap now starts FULLY EXPLORED - every coastline, every cave floor, all sixteen levels of it, from your first launch
- It stays your map from then on. Anything we add later fills in as you walk it, nothing you uncover gets overwritten, and your markers and settings are untouched
- Already playing? It arrives on your next client launch as a small one-time download, then it is simply there
- And yes, you can now see the places we have not finished building yet. Try not to judge
A CHALLENGE EVERY DAY
- Faqir has a sixth offer now, and it always holds an event task - Counter-Strike, Capture the Flag, Team Battle, raids, Last 4 Dead, castle
- Event tasks used to be a lottery you almost never won. At most levels the odds of ever being offered one were effectively zero, and only during Event Week. Now there is one waiting every day, at every level
- It reroll, accepts and restocks like the other five, and a paid reroll now changes the KIND of event, not just the number
- Faqir will not hand you a task for a door you cannot walk through
- The event pool was evened out: Team Battle asks for fewer wins, the ladder now has a bottom rung and an ungated top one, and no single event hogs the draw any more
THE HUNT SPEAKS UP
- The Hunt now tells you WHY a kill earned no credit instead of saying nothing at all. A working rule and a broken feature used to look identical
- Hunt contracts no longer sit behind a drop cooldown
- The Hunt moved onto the PvP tab, where it belongs
TWO SPELLS, ONE OLD AND ONE NEW
- Guardian's Aegis - "exori aegis". A Heroic Guardian marks an enemy player, and a share of what they do to your party gets carved off and taken by the Guardian instead. Stand in front of people and mean it
- Druids conjure runes again. Every legacy conjure on this server had been quietly dead since the engine migration - the whole druid rune line is back, with its original words and costs
- A rune conjured by a druid hits 10% harder, and says so when you look at it. The bonus rides the rune, so druids can sell the better ones
- Untouchable finally cannot attack, which is what it always claimed
DEATH HAS SOMETHING TO SAY
- Dying in Counter-Strike reads like a round elimination. Dying in a castle siege reads like a siege, and it knows which side you were on. Dying to another player credits whoever did it
- Ordinary PvE deaths are untouched
- The Discord Book of the Dead gives siege deaths their own obituary, and a tank who dies shielding his party is named for it
THE GENIE AND THE REST OF THE WORLD
- The genie's death no longer ignores where you are standing - protection zones, floors and a real escape all count now, and healing through the panic yell no longer swallows it
- Faqir whispers when the genie is sealed, so the raid has a named winner
- The castle never announces a blank name on payout again
- Event despawn timers no longer delete a monster somebody is still fighting
- Wisps respawn on the same timer as their twin instead of four times faster
- The Sultan's great axe actually drops
- Stackable items with the same custom attributes stack again instead of cluttering your backpack
THE ECONOMY AUDIT
- Bones is a boss, not a salary - skull helmet and dragonbone staff drop rates cut hard
- Golden legs and a demon shield no longer fall off a 240 HP trash mob with 152 spawns
- Selling to an NPC always pays less than buying from one. The infinite buy-and-sell loop is closed
- Steel boots at Soya cost 40,000, not 400,000 - twelve times every other NPC was a typo
- The tutorial lever and the arena gift no longer print OTS Coins, and coins dropped by raids clean themselves up instead of piling on the floor
- Both exchange levers say "Successfully received" again and match each other's effects
FIXES YOU WILL ACTUALLY NOTICE
- Cancel messages were wrong across the whole game. A druid casting adori mas flam with no blank rune was told "You cannot logout here" - 56 of 71 messages pointed one entry off. All of them are correct now
- The justice club works - its script referenced something that does not exist and did nothing
- The exalted sarcophagus stays where it is put
THE WEBSITE
- Clean addresses everywhere - /bestiary instead of a query string - and the site is finally legible to search engines
- The spell pages carry Guardian's Aegis and the revived druid conjures, and 17 server-original spells now wear the CUSTOM badge they were owed
- Faqir's Tasks facts corrected in all four languages, including the reroll prices, the day 15 sigil and the Hunt's same-connection rule
- The news feed no longer runs off the page, and the menus unroll like a scroll instead of snapping open
Thanks for playing TheOtServer!