A big one this time around.
★ Faqir's Tasks now has Seasons! A 10-tier Season Pass, a monthly Top 10 leaderboard, login streaks, a Weekly Challenge, and Event Week - limited-time tasks in the first 7 days of every month.
★ Stamina regen fixed. A full bar used to take ~126 hours offline to refill - now it is ~6 hours (~4.2h with Well-Rested). Training at a Training Monk actually grants stamina too, which it never did before.
★ Guardian and Conqueror reworked. Guardian is now a true passive tank with real damage reflect. Conqueror leans fully into lifesteal with a reworked Berserk. Both share a new self-heal spell, Eggsura.
★ Holy Camouflage (Hunter) rebuilt. You can walk normally while disguised now, and breaking cover shows a proper effect instead of a silent reveal.
★ Promoted players no longer lose half their monster experience past level 100 - full experience for life now.
★ Warden's Reflection spell was fading way too early. Fixed - it lasts its full duration now.
★ Fair fights between promoted players are now actually skull-free, like the rules say. The first hit used to slap a white skull on you anyway.
★ Paladin thrown weapons (devileye, mirror lance, viper star) had bad hit-chance data - all three fixed.
★ Healing potions and healing spells no longer block each other. Bank deposits no longer show a false zero-balance scare message. Holy Death's cooldown reduced.
★ Discord is live! Type !discord in-game for an invite.
★ New in the shop: vocation-signature helmets. Also new: Lucky Lamp random rewards, and on-demand Castle War for staff events.
★ Quest and item polish: teleportation request scrolls fixed and show remaining charges, and Gift of Life auto-saves you at 5%% HP.
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